After our continued wasteland exploration, we've decided to update this article with a few more of our favorite spots. Its excellent survival mode brings longevity to the gameplay, and the breadth of settlement spots can provide hours of wasteland fun, if that's what you're into. Updated by James Austin on February 25, 2023: Despite repeat playthroughs falling short in terms of story value, we still find ourselves revisiting Fallout 4. Of those thirty-six, here are the ten most useful and fun settlement spots in the game. Seven are added by DLCs, for a grand total of thirty-six spots. The Fallout 4 base game has twenty-nine settlement spots. Others are small, boring, and not worth anyone's time. User EvShevalie uploaded this Fallout Shelter - Fallout 4: Far Harbor Fallout: New Vegas Fallout: Brotherhood Of Steel Coloring Book PNG PNG image on April. With a few mods installed, it can easily go from a janky experience to a satisfying one. Rebuilding the wasteland is a great idea on paper. Here's a quick tour.Base building is a vital part of Fallout 4 and, for some players, the main draw of the game. We pick our eight favourite tools of destruction from the new DLC - and tell you where to find them.Ī handy video guide to how to get your new expansion kicked off.Ī video guide to our eight favourite bits of secret fan service in the Far Harbor DLC.Įverything you need to know about the real Bar Harborįar Harbor is based on a real tourist destination in the Northeast US - much to the local tourist board's delight. Here's where to find all pieces of the Marine Armor in the Far Harbor DLC. It might be the best armour set in the whole game. Return to page one for the index to our Fallout 4: Far Harbor guide.įallout 4: Far Harbor - How to get the Marine Armor Head back to Far Harbor and chat to Avery - be nice and she'll give you 1,600 caps. After he delivers a speech you can talk to him to get Atom's Bulwark, another unique armour piece that grants damage and energy resistance when you're feeling rad. Go chat to her and you can convince her to stay in Acadia or return to her family - the choice is yours.īefore you report in to Kasumi's family, though, let's pay our robotic religious leader a visit. Take note of the active miscellaneous quest asking you to go talk to your replicant High Confessor, but first you'll also notice a new quest, Close to Home, is telling you to go speak to Kasumi downstairs. The quest, along with a bunch of other conflicting ones, is now complete. When the deed is done, it's time to go back to Acadia again.Īs a reward DiMA will grant you 1,500 caps and the 'Protector of Acadia' perk, which bestows a massive boost to energy resistance and damage with a random chance when you have low health. If you do kill him, don't forget to use the prompt and stash him in the wall cavity. If you pass a charisma check you can convince Tektus to leave for good, otherwise you have to use more permanent methods. Once he's convinced, head back where you accessed DiMA's memories but, instead of going under the lasers, take a right. Speak to him again, show him the recording and he'll trust you enough for you to be able to lure him to your secret meeting point. Instead of doing odd-jobs for the Children of Atom to gain High Confessor Tektus' trust, you could just pass him the launch key and the means to take down Far Harbor's defences - just be sure to tell him you're not ready. (Speaking to DiMA here will cancel the 'An Execution' and 'What Atom Requires' sidequests if not completed.) Fallout 4 Far Harbor DLC: PS4 vs Xbox One Gameplay Frame-Rate Test Once you have everything, leave the hideout and fast travel back to Acadia. Enter Martin's old hideout, pick up the holotapes, grab the mother icon and have a read of the notes lying about. There's a sewer opening covered by moss that you need to walk through. When you get to a crashed VIM! Truck, go around the back and wade into the water. Head back out into the wastes and go West to recover Martin's holotapes. It looks like a neck brace, but don't worry about it - Fallout 4 doesn't play great in third-person anyway. Before you leave, DiMA will grant you with Acadia's Shield, a powerful and unique armour piece that grants +1 to agility, intelligence and endurance. The plan is to take the Children of Atom's leader, High Confessor Tektus, and replace him with a replicant that will convince the faction to work towards peace with Far Harbor. If you tell DiMA you will keep his secret, this new branch will open up, revealing the ending with the least bloodshed.
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